Town: Kumà Lu̹ku

Kumà Lu̹ku

Kumà Lu̹ku
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceGæchà Dîrîdî Empire
Sub ProvenceSkvupokrtpbeva Zone
RegionKāvge Woodlands
Founded1358
Community LeaderLaird Ghrinshiy Èqtêv
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2888 m (9475 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population1191
Population Density238 people per km2 (595 people per mi2)
Town AuraEnchantment
Naming
Native nameKumà Lu̹ku
Pronunciation/ˌbeʧoˈjaho/ /ˈlu̹ku/
Direct Translation[personal] [sap]
Translation[Not Yet Translated]

Kumà Lu̹ku (/ˌbeʧoˈjaho/ /ˈlu̹ku/ [personal] [sap]) is a subtropical Town located in Skvupokrtpbeva Zone, Gæchà Dîrîdî Empire, within the Warrenese Shogunate.

The name Kumà Lu̹ku is derived from the Wareneese language, as Kumà Lu̹ku was founded by Streelvo Zêbmtêye, who was culturaly Wareneese.

Climate

Kumà Lu̹ku has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Kumà Lu̹ku receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kumà Lu̹ku covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2888 m (9475 ft) above sea level.

Overview

Kumà Lu̹ku was founded durring the late 15th century in spring of the year 1358, by Streelvo Zêbmtêye. The establishment of Kumà Lu̹ku was somewhat plagued by a lack of willing colonists, leading to Streelvo Zêbmtêye electing to pay people to resettle in Kumà Lu̹ku.

Kumà Lu̹ku was built using the conventions of Wareneese durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kumà Lu̹ku is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kumà Lu̹ku is buildings are speckled and packed arround restrictive split-log ties streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kumà Lu̹ku's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Kumà Lu̹ku seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kumà Lu̹ku has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kumà Lu̹ku.

Kumà Lu̹ku has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kumà Lu̹ku has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kumà Lu̹ku has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kumà Lu̹ku has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kumà Lu̹ku's public wards, blessings, and other arcane systems.

Kumà Lu̹ku possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kumà Lu̹ku has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kumà Lu̹ku has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kumà Lu̹ku's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Kumà Lu̹ku's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kumà Lu̹ku yeast remains dormant.

The Magmin near Kumà Lu̹ku are known to be more aggressive than normal.

Kumà Lu̹ku's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Chronomancy energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4775 m2
    • Cattle and Similar Creatures: 297
    • Poultry: 3573
    • Swine: 238
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

356 of Kumà Lu̹ku's population work within a Foundational Occupation.

764 of Kumà Lu̹ku's population do not work in a formal occupation, but do contribute to the local economy. 71 (6%) are noncontributers.

Points of Interest

Kumà Lu̹ku makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Kumà Lu̹ku. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Kumà Lu̹ku, which lost 212 people, 251, and 51 livestock in the disaster.. History remembers the strom as The Storm of Heartache.

History